Mostrando entradas con la etiqueta flash. Mostrar todas las entradas
Mostrando entradas con la etiqueta flash. Mostrar todas las entradas

jueves, 3 de diciembre de 2009

Jugando con Flash - Playing with Flash

Me apetecía relajarme un poquito y salió esto. :)

I felt like relaxing for a while. This was the result. :)

jueves, 5 de junio de 2008

Trying to get the correct timing

Here you can see again another bouncing balls. As I said, they force me to use lots of animation principles, so they are a wonderful exercise. Next bouncing balls probably will be alive, will have a tail and... yeah, they will present different variations, to keep on learning. That´s the point of this all. :)

I am getting there! :D

viernes, 30 de mayo de 2008

More bouncing balls

When you are animating a bouncing ball, it seems that the only principle you are dealing with is "Squash and Stretch". It is the most obvious, isn´t it? However, as far as I know, you are dealing with:

- Timing, the most important principle for me. Very hard to be good at timing. With balls you are practising it aaaall the time.
- Spacing. It´s not a principle itself (although it is similar to easy in and easy out), but it is the second most important thing in animation. Animating bouncing balls you can see clearly how the spacing works.
- Exageration. Do the balls deform like that in reality?
- Anticipation. Not in purpose, but you are doing it. You can see that the ball squashes before going again into the air. Well, that is not really anticipation, but can be useful to understand it, because the effect is quite similar.

I cannot thing of anything else, unless until the ball has its own tail. Coming soon. :D

Kisses.


lunes, 26 de mayo de 2008

Walks

Another important thing to learn animation is to practise walks of all kinds. So here you go, the first one of a lot, hopefully... :) Of course, any comments are welcome!

domingo, 25 de mayo de 2008

Animating

And, of course, I have to practise animation from the basics... I know that this is rubbish, but the idea is to improve bit by bit. :)